![]() I think the inventory is big enough, but obviously more wouldn't hurt, except if they lowered the UI size, that would be an eyesore. Maybe if the seaglide was an equippable system on your back (not in place of a tank though), I'd use it more often. If you havent yet, I suggest collecting the shale deposits from the mountain cave easy loot there. Lithium is pretty common in the Sparse Reef, Mountain, and NW Mushroom Forest (maybe both mushroom forests, I dont check the NE one much). Optional stasis rifle, but I never use the seaglide after I get the seamoth. Large resource nodes require the drill arm of the prawn suit. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. Lategame I never carry more than 1 bottle of 50 water and a cured fish or 75 food ration, other than a repulsor gun, knife, scanner, battery, repair gun and diamond cutter. This is a disambiguation page, intended to distinguish between articles of similar subject or title. Along with this, Subnautica has a unique game design that requires a thorough exploration of each area to fully access the next. When youre surrounded by predators and 500 meters below, an extra battery can make the difference between life and death. Just need 3 glass, 1 quartz and 12 titanium to build a foundation+ +-shaped pipe + hatch + 2 lockers + solar panels, and you have a rudimentary base online. Exploring in Subnautica can be a risky business that can go sideways quickly without some planning. Item Deposit Lithium Category Raw Materials Description Li. Click here for information on this subject in Below Zero. I convert any excess titanium into ingots, that you need about 30 of in the long run anyway, and by the time I have 3-4 ingots, I have already built all my basic equipment and started a base. English Lithium (Subnautica) Sign in to edit This article is about Lithium in Subnautica. It's annoying when hauling and sorting materials in storage, but I never build a single floating container. It's not bad enough to make me not want to play, but it annoys me every gaming session that I'm doing crafting in. For me the current implementation of inventory management is "right of center" (more frustrating than perfect). Finding the happy medium is tough because that midpoint is different for everyone so figuring out where the mid point is for the majority of the players must be challenging. I'm sure this issue is extremely challenging for game devs to balance because there has to be some amount of travel time or resource grinding or else your players would beat the game in a few hours, and then feel cheated, but if you take it to the other extreme you'll frustrate a large amount of the player base. I'm not 17 anymore with an infinite amount of time to play video games, so needless time syncs are not something I have much patience for. I'm betting you'll agree with this, but that's not a value added time extension mechanic in my opinion it's just wasted time. ![]()
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